![]() ![]() It will also be set to touch event (or, you could set these events to action key, if you like). ![]() No matter how you do it, if you try to put all operations into one event, it freaks out and glitches. In 2K3, this kind of door cannot be made in one event. The second event is in the next tile above the door. 6 any shorter) Variable Oper: Set, 2 Wait: 0.3 Variable Oper: Set, 1 Wait: 0.3 Variable Oper: Set, 0 Play Sound: close1 Now, this event should be in the same position as the door. Play Sound: Open1 Variable Oper: Set, 1 Wait: 0.3 Sec Variable Oper: Set, 2 Wait: 0.3 Sec Variable Oper: Set, 3 Move event: Hero, Move Up, Move Up, Move Up (must be three steps or you'll get stuck) Wait: 0.6 Sec (or Proceed With Movement. Your code will look like this (I like the flow of the wait time on this, but you can set wait times to whatever you like): On the second page, set the door facing right, with a variable greater than or equal to 1. On the first page, set the door facing down, with variable set to Greater than or Equal to 0. On each page set the graphic for the door. Create an event with four pages for your door. Now, other people will tell you to operate the door with move events, but check how many doors they have like mine in their games. Next, make sure your player can only initially enter from on direction, otherwise the switch will mess up. First, make sure your ceiling is marked in the database with a square, otherwise you won't be able to pass under it. From your complaint, I'm assuming you're moving from one room to another on the same map, so there's no teleport.
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